[SM] Multi-Purpose Mod 1.0 Beta14 Released!(Re-Uploaded)

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[SM] Multi-Purpose Mod 1.0 Beta14 Released!(Re-Uploaded)

Post by StrikerMan780 on Thu Apr 16, 2009 8:11 am

Yep! Beta14 of the Mod has been Released! This features some nice additions and fixes.

Here's a summary of what is in:

  • New Models!
  • More Hi-Res Textures
  • New Sounds
  • Nicer Effects
  • Some Improved Maps
  • New Maps
  • Some HQ Changes
  • MANY BUG FIXES
  • Improvements to Classes
  • New Special Move for Link
  • Much More, As Usual.


For Best Visual Fidelity, SMMP 1.0 Beta14 Is Recommended to be used with the JDoom Resource Pack(Which is compatible with ST.) That can be found HERE (Find the Skulltag Texture Pack, download that from that Page)

TO USE THE JDRP:

  • Open the PK3 with 7-Zip
  • Open the Folder Called Data
  • Open the Folder Called JDoom
  • Highlight both Textures and Flats folders
  • Hit Extract
  • Extract to your Skulltag 97E Folder
  • In Skulltag, Be Sure to Have High Res Textures Turned On
    If done right, they should show, and you should have a textures and a flats folder in the same place as skulltag.exe

    LIKE THIS:




Also, to improve FPS(Frames Per Second) Make sure "Shaders for Texture Warp" is Turned ON

Beta14 Re-Uploaded, works with 1777 Now, and I added some small extra fixes and features.

A Server is Up, just load SMMP up with ST 97e Alpha 1777, then type "connect sm780net.servegame.com:10666" in the console!

DOWNLOADS:
---------------

Skulltag 97E 1777
SMMP 1.0 Beta14 (Re-Uploaded)


Last edited by StrikerMan780 on Sun Oct 25, 2009 5:25 pm; edited 1 time in total

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Re: [SM] Multi-Purpose Mod 1.0 Beta14 Released!(Re-Uploaded)

Post by Nomekop Lightspeed on Sat May 02, 2009 3:17 pm

StrikerMan780 wrote:For Best Visual Fidelity, SMMP 1.0 Beta14 Is Recommended to be used with the JDoom Resource Pack(Which is compatible with ST.) That can be found HERE (Find the Skulltag Texture Pack, download that from that Page)

TO USE THE JDRP:

  • Open the PK3 with 7-Zip
  • Open the Folder Called Data
  • Open the Folder Called JDoom
  • Highlight both Textures and Flats folders
  • Hit Extract
  • Extract to your Skulltag 97E Folder
  • In Skulltag, Be Sure to Have High Res Textures Turned On
    If done right, they should show, and you should have a textures and a flats folder in the same place as skulltag.exe

Or you can put the PK3 In the skins folder

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Re: [SM] Multi-Purpose Mod 1.0 Beta14 Released!(Re-Uploaded)

Post by StrikerMan780 on Sat May 02, 2009 11:27 pm

That doesn't seem to work. And wow, never posted in ages, yet you come here only to say that. heh.

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Re: [SM] Multi-Purpose Mod 1.0 Beta14 Released!(Re-Uploaded)

Post by Gas Snake on Sun May 03, 2009 5:27 pm

heh just like me, a lurker who only pops up when I feel I have something to contribute Very Happy

and the skins method seems to also work for me

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Re: [SM] Multi-Purpose Mod 1.0 Beta14 Released!(Re-Uploaded)

Post by StrikerMan780 on Mon May 04, 2009 5:50 pm

Strange, a change in ST might have made it work without me knowing.

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Re: [SM] Multi-Purpose Mod 1.0 Beta14 Released!(Re-Uploaded)

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